
To do this, we use all the equipment options – bulletproof PCV vest, gas mask with night vision, upgraded battery. Many missions are based on the main character’s survival among the aliens and black agents. We will see how several “Black Operatives” want to destroy Black Mesa. However, the plot itself will show us several fierce battles, after which we will be forgotten in the facility. The entire storyline gameplay is for us to protect other scientists who came with us to find out the cause of the explosion. Since the events of the game are completely opposite as we play as HECU fighters, the weapons and gameplay will be slightly different from the original version of the game.Īfter the explosion described in the original Half Life, the government of the Zen world decides to eliminate all scientists and witnesses of this event, so a detachment of HECU is sent to Black Mesa, among which is our hero Adrian Shepard. IN Half-Life: Counterforce We play as a Special Forces soldier who arrived in Black Mesa to get as much information as possible about Gordon Freeman and end him leaving the aliens to rule this godforsaken place. Those interested in giving it a whirl will first need to acquire a copy of the original Half-Life 1 on Steam then follow the instructions provided.ĭigital Foundry's Alex Battaglia took at look at Tsyrendashiev's Quake ray tracing mod at the end of last year and came away highly impressed, calling it "incredible" and "less a mod and more a full-on RT remaster for one of PC's finest games".In a first person shooter we have to eliminate the protagonist of the Half-Life series.

With the hardware accelerated ray tracing, it is possible to calculate global illumination, reflections, refractions, soft shadows and other visual effects with interactive framerates."Īs Tsyrendashiev previously promised, the playable release version of Half-Life: Ray Traced has been made available to download via Github. Introducing the project last year, Tsyrendashiev explained, "Half-Life: Ray Traced integrates the real-time path tracing into the original Half-Life (1998).

Half-Life: Ray Traced is the work of modder Sultim Tsyrendashiev - who previously created similar, extremely well-received ray tracing mods for the likes of Series Sam 1, Doom, and Quake - and is based on another previous attempt at Half-Life ray tracing.

Half-Life: Ray Traced, a new mod adding hardware accelerated ray tracing to Valve's seminal first-person shooter, is now available to download following its reveal last summer.
